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This is a research report on Nintendo, the Japanese company behind games such as Mario, Zelda, and Pokemon, as well as the Switch console. The report's stance is clear: it is positive and assigns a Buy rating. The reason is that the company has just delivered a record revenue year, while its share price has halved from a year earlier, making the valuation unusually cheap.
Nintendo mainly makes money by selling game consoles and the games played on them. This business has a pattern: when a new console first launches, the hardware itself is not very profitable. The real profit margin improves only after the device reaches households at scale and users keep buying games for it. Nintendo's most valuable assets are its household-name characters such as Mario. The report estimates that these flagship franchises are worth USD 400 billion in total, more than 7 times the company's current market value. This is Nintendo's core capability that competitors cannot take away.
Two numbers make the point most clearly. Revenue rose 98.6% this year to a record high, while net profit jumped 52.1% year on year; the next-generation Switch 2 sold 19.86 million units in just 10 months after launch, making it Nintendo's fastest-selling console. Yet the company has set its forecast for the next year very low. The report and major investment banks both view the guidance as too conservative, and this excessive pessimism is exactly what has pushed the share price down to an attractive level.
So is it expensive now? Based on current earnings, buying the whole company would take about 20 years to earn back the purchase price, which is toward the low end of its range in recent years. More practically, the company holds about USD 15 billion in cash and has no debt. That cash alone accounts for 30% of its market value and provides a floor for the share price. The report believes the current price has already priced in the worst case. A reasonable Buy level is within USD 14, and the current price of USD 11.43 is already on the low side. The biggest thing to watch is exchange rates. Nearly 80% of Nintendo's revenue comes from overseas, so if the yen appreciates sharply, the money translated back into yen will shrink. This is the highest-probability risk in the report's view.
The above is only an explanation of this research report and is not investment advice. The stock market carries risks; invest with caution.
LeadNintendo is one of the world's strongest gaming IP empires, founded in Kyoto in 1889 as a hanafuda card maker and later becoming one of the three global console pillars alongside Sony PlayStation and Microsoft Xbox after the NES became a worldwide hit in 1985. Its core business is Switch 2 hardware plus first-party software, which together account for 85% of revenue, alongside smartphone games, Switch Online subscriptions, Nintendo films, USJ theme parks, and IP licensing. Research rating Buy: a durable IP moat, cash-generative platform economics, and a conservative FY2027 guide leave meaningful upside from a depressed valuation.
As of 2026-06, ADR NTDOY traded at USD 11.43, with a market cap of USD 53.1B, down 44.28% over one year, TTM PE of 20.19x, and dividend yield of 1.86%. FY2026, ended 2026-03-31, delivered revenue of JPY 2.313 trillion (+98.6%), operating profit of JPY 360.1 billion (+27.5%), and net income of JPY 424.1 billion (+52.1%), the best fiscal year in company history. Switch 2 reached cumulative sales of 19.86 million units plus 48.71 million software units, the fastest sales pace in Nintendo history. FY2027 guidance, however, is overly conservative: revenue of JPY 2.05 trillion (-11.4%), net income of JPY 310.0 billion (-26.9%), and Switch 2 hardware sales of 16.5M (-17%). Rating: Buy. Earnings have doubled while the share price has halved; the valuation already prices in a pessimistic guide, while the IP moat is deep, the business remains a cash cow, and the margin of safety is sufficient.
1. Company Profile
Nintendo Co., Ltd. (TSE: 7974, OTC ADR: NTDOY) was founded in Kyoto in 1889, initially as a maker of hanafuda, or Japanese playing cards. Hiroshi Yamauchi shifted the company toward the video game console industry in the 1970s, and after the NES (Famicom) became a global phenomenon in 1985, Nintendo became one of the world's most important gaming IP and hardware companies, forming a three-way console structure with Sony PlayStation and Microsoft Xbox.
Core business structure (FY2026):
Dedicated video game platform business (about 85% of revenue): Switch 2 hardware + first-party game software, including Mario Kart World, The Legend of Zelda: Tears of the Kingdom, and the Pokemon Switch 2 edition, plus Nintendo Online subscription services.
Mobile / IP-related / other (about 15% of revenue): smartphone games, including Mario Kart Tour, Pikmin Bloom, and Animal Crossing Pocket Camp, plus Nintendo Switch Online, Nintendo films, with The Super Mario Bros. Movie 2 scheduled for release in 2026, Super Nintendo World at USJ Osaka, physical merchandise, and IP licensing.
Key FY2026 fundamentals, as of 2026-03-31:
Revenue of JPY 2,313,051M (+98.56% YoY, prior year JPY 1,164,922M) -- first time above JPY 2 trillion and the best fiscal year in company history
Gross profit of JPY 908,957M
Gross margin of 39.30% (vs FY25 60.96%, -21.66pp) -- diluted by lower-margin Switch 2 hardware
Operating profit of JPY 360,118M (+27.5%)
Operating margin of 15.57% (vs FY25 24.25%, -8.68pp)
Net income of JPY 424,056M (+52.1%)
Net margin of 18.3% (vs FY25 23.9%, -5.6pp)
Diluted EPS of JPY 364.51 (vs FY25 JPY 239.47)
Switch 2 cumulative hardware sales of 19.86 million units (actual full-year FY26 sales, 10 months after launch)
Switch 2 software sales of 48.71 million units
Switch 1 cumulative hardware sales of 155.9 million units, second in global console history after PS2 at 155 million units and Nintendo DS at 154 million units
Switch 2 software-to-hardware ratio of about 2.45x (vs Switch 1 ratio of about 5x at the same stage), reflecting a first-year software library that has not yet fully broadened
FY2027 guidance, extremely conservative from management:
Revenue of JPY 2,050,000M (-11.4% YoY)
Operating profit of about JPY 280,000M (-22% estimate)
Net income of JPY 310,000M (-26.9%)
Switch 2 sales of 16.5M units (vs FY26 19.86M, -17%)
Note: Morgan Stanley analyst Kazunori Ito has publicly called the guidance "overly conservative."
US price increase (2025-11):
Switch 2 in the United States: USD 449.99 to USD 499.99 (+11%)
Japan: JPY 49,980 to JPY 59,980 (+20%)
Main drivers of the price increase: USD/JPY depreciation to 152, Trump tariffs, semiconductor price increases, and margin improvement
Control and governance:
Largest shareholder: Master Trust Bank of Japan, nominee trust holding 16.48%. In practice, this is a consolidated nominee holding for major Japanese pensions and trust funds, not a controlling shareholder.
Second-largest shareholder: BlackRock, 7.0%.
Third-largest shareholder: Saudi Arabia Public Investment Fund (PIF), 6.3%. It had increased its stake to 8.26% in 2023-02 before reducing it to 6.3% in 2024-11.
Other major shareholders: Sumitomo Mitsui Trust (3.83%) and Vanguard (3.50%).
Institutional ownership: 62%, a highly institutional shareholder base.
Insider ownership: less than 1%; the founding Yamauchi family has largely exited.
President and CEO: Shuntaro Furukawa, born in 1972, age 54. He joined Nintendo in 1994 after graduating from Waseda University's School of Political Science and Economics, and became the sixth president in 2018-06, succeeding Tatsumi Kimishima. Furukawa is viewed externally as low-profile, data-driven, and the steward of the long-life Switch strategy.
Shareholder returns: FY2026 dividend of JPY 218 per share, based on EPS of JPY 364.51 and a payout ratio of about 60%. At the current share price, this implies an NTDOY dividend yield of 1.86%. Nintendo's dividend policy follows a base dividend plus performance-linked variable model.
Net cash: FY26-end estimated net cash of JPY 2.3 trillion to JPY 2.5 trillion, or about USD 15 billion. Nintendo's balance-sheet cash has long been more than 30% of market cap, and the company has had zero debt historically.
2. Vertical Analysis (Company Evolution + Financial Resilience)
2.1 Five-Year Financial Trajectory
| Fiscal year (ended March) | Revenue (JPY Bn) | YoY | Operating margin | Net income (JPY Bn) | EPS (JPY) |
|---|---|---|---|---|---|
| FY2021/22 | 1,695.3 | -3.6% | 31.4% | 477.7 | 412.3 |
| FY2022/23 | 1,601.7 | -5.5% | 32.0% | 432.7 | 376.7 |
| FY2023/24 | 1,671.0 | +4.3% | 32.0% | 490.5 | 432.5 |
| FY2024/25 | 1,164.9 | -30.3% | 24.2% | 278.8 | 239.5 |
| FY2025/26 | 2,313.1 | +98.6% | 15.6% | 424.1 | 364.5 |
| FY2026/27 guidance | 2,050.0 | -11.4% | ~13.6% | 310.0 | ~265 |
Key observations:
A classic console cycle: FY22-FY24 marked the mature phase of Switch 1, FY25 was the trough during the Switch 1 to Switch 2 transition, with revenue down 30%, FY26 was the Switch 2 breakout year, and FY27 guidance points lower. This is a near-perfect console lifecycle curve.
Operating margin fell from 32% to 15.6%: hardware mix surged and software mix was diluted. Nintendo's traditional model is low-margin hardware plus high-margin software. First-year Switch 2 hardware shipments of 19.86 million units corresponded to roughly JPY 1.0 trillion of revenue, or 43% of the total, but with gross margin of only about 15%, structurally diluting group gross margin. This is a positive setup: after hardware penetration expands, software captures the economics.
FY2027 guidance is highly conservative: revenue -11.4% and net income -26.9% are much weaker than historical precedent. During the Wii 1 to Wii 2 transition, net income fell 18%; in the second year of Switch 1, net income increased 30%. Morgan Stanley has explicitly called the guide overly conservative.
Net cash build: FY26-end net cash of JPY 2.3 trillion to JPY 2.5 trillion equals about 30% of the USD 53B market cap, providing a natural valuation floor.
A 60% payout ratio is high: this means that even if FY27 net income falls 26.9%, the dividend may decline only modestly, supporting the yield.
2.2 IP Balance Sheet - Nintendo's Most Important Off-Balance-Sheet Asset
Nintendo's true value comes from the deepest global IP matrix in gaming:
| IP franchise | Global cumulative sales (10,000 units) | Representative titles | Estimated IP value |
|---|---|---|---|
| Super Mario | 89,000 | Mario Bros (1985), Mario Kart, Mario Odyssey | USD 200B+ |
| Pokemon | 50,000+ | Pokemon Red/Blue (1996), Scarlet/Violet | USD 100B+ (standalone IP licensing) |
| The Legend of Zelda | 16,000+ | Ocarina of Time, BotW, TotK | USD 50B+ |
| Super Smash Bros. | 7,800+ | Smash Ultimate | USD 30B+ |
| Animal Crossing | 7,000+ | Animal Crossing: New Horizons | USD 25B+ |
| Yoshi / Donkey Kong / Kirby | 16,000+ combined | Yoshi, Donkey Kong, Kirby | USD 30B+ |
Total estimated IP value of USD 400B+ -- 7.5 times Nintendo's current market cap of USD 53B. This is a moat no other gaming company can replicate. Sony PS Studios plus Microsoft's acquisitions of Activision and Zenimax together cost less than USD 150B, and their IP depth is still far below Nintendo's.
2.3 Business Evolution - From Hanafuda to IP Empire
1889-1969: hanafuda cards plus miscellaneous toys.
1970-1984: electronic toys and the arcade era, including Game & Watch and the Donkey Kong arcade game.
1985-1994: NES (Famicom) plus Game Boy became global icons.
1995-2003: N64 plus GBA remained strong, but PS1/PS2 overtook Nintendo in the console market.
2004-2017: DS plus Wii were twin blockbusters and briefly overtook Sony, but Wii U and the later 3DS cycle faded.
2017-2024: Switch became a platform blockbuster, with cumulative sales of 156 million units, and the company's financials plus share price entered a Golden Era.
2025-?: Switch 2 takes over, The Super Mario Bros. Movie 2 releases in 2026-04, Nintendo World in Los Angeles is planned for 2027, and Nintendo World in Orlando is planned for 2028.
3. Horizontal Analysis (Peer Comparison + Industry Position)
3.1 Global Console Platform Dominance (FY26)
| Platform | Cumulative console sales (10,000 units) | Annual software sales (10,000 units) | Platform take rate |
|---|---|---|---|
| Nintendo Switch (Switch 1 + Switch 2) | 17,580 | 24,000+ | 100% owned |
| PlayStation 5 (Sony) | 6,500 | 21,000+ | 70/30 platform split |
| Xbox Series X/S (Microsoft) | 2,800 | 6,500+ | 70/30 |
| Steam (PC, G2) | N/A | 35,000+ | 70/30 |
Key point: Nintendo's installed console base of 175.8 million units plus software volume far exceeds PlayStation 5 at 65.0 million units and Xbox at 28.0 million units combined. Its user base is more than twice the peer level.
3.2 Global Gaming Company Market Cap Comparison (2026-06)
| Company | Market cap (USD B) | TTM PE | Revenue YoY | Core business |
|---|---|---|---|---|
| Microsoft (including Activision) | 3,500 | 35x | +12% | Xbox + cloud + software + AI |
| Sony Group | 95 | 14x | +10% | PlayStation + entertainment + semiconductors |
| Nintendo | 53 | 20x | +98.6% | Switch 2 + IP |
| Take-Two | 30 | 35x | +5% | GTA, NBA 2K |
| EA | 38 | 18x | +4% | FIFA, Apex Legends |
| NetEase (NTES) | 70 | 14x | +8% | China mobile games + online games |
| Roblox | 90 | 200x | +25% | UGC sandbox platform |
Key comparisons:
vs Sony: Nintendo's market cap of 53B is only 56% of Sony's 95B, yet Nintendo's Switch installed base is 2.7 times Sony's PS5 base. Nintendo's estimated IP value of USD 400B is far above the estimated USD 80B value of Sony PS Studios.
vs Take-Two / EA: Nintendo's TTM PE of 20x is below Take-Two's 35x and near EA's 18x, while Nintendo's +98.6% growth is 10 to 20 times the peer rate.
vs Roblox: Roblox has a 90B market cap despite lacking meaningful profitability, with PE at 200x. The market already pays a premium for the UGC story. Nintendo is worth less than 60% of Roblox, yet generates real profit of USD 2.8 billion.
3.3 Horizontal Valuation - Nintendo's Current PE Is Near Historical Lows
| Date | PE | Trigger |
|---|---|---|
| 2017-03 before Switch launch | ~13x | Wii U failure and extreme market pessimism |
| 2018-12 second year of Switch | ~15x | A classic undervalued entry point for Nintendo |
| 2021-09 Switch peak | ~30x | Pandemic tailwind plus Animal Crossing breakout |
| 2024-06 late Switch 1 cycle | ~28x | Switch 2 expectation premium |
| 2026-05-08 after FY27 guidance | ~20x | Earnings doubled, but forward view was pessimistic |
Key point: the current 20x PE is close to the late-2018 second-year Switch level of 15-18x, one of the best entry points in Nintendo's history. After that, Switch's third year delivered +30% net income and the share price compounded to a three-year return of +200%.
4. Moat Assessment
Moat strength scored on a 1-10 scale, with an 8 overall assessment:
Brand and channels (10/10): Mario, Zelda, Pokemon, and Pikachu are among the most recognizable gaming IPs on earth, with broad coverage across the global age 5-50 demographic. There is no weakness in sales channels, given owned retail, global brand stores, and digital storefronts.
Scale and cost (8/10): annual hardware capacity of 19.00 million units, 50+ first-party game development studios, and a global distribution network give Nintendo meaningful scale advantages over Take-Two and EA.
Technology and patents (7/10): Switch 2 uses NVIDIA Tegra T239, based on a custom Ampere architecture, plus self-developed Joy-Con controllers, Switch 2 NSO service architecture, console sleep-wake technology, and other proprietary patents.
Switching costs (9/10): Nintendo Account, digital game libraries, online saves, and Mii identity binding create extremely high 10- to 20-year game migration costs. Two-generation parent-and-child consumption loyalty is something other gaming companies cannot replicate.
Network effects (8/10): Switch Online has 40.00 million+ users, alongside aggregation effects from online games such as Splatoon, Smash Bros, and Mario Kart, the local multiplayer culture around Joy-Con, and the Mario Party series.
Capital and regulatory barriers (7/10): console development is capital-intensive, with USD 500M+ R&D for one console generation, plus Nintendo's global brand registration protection and IP legal barriers across 100+ countries.
Overall moat: 8/10 -- the highest score in this report. The IP matrix, user stickiness, and platform ecosystem form an integrated moat. The only real threat to Nintendo is Nintendo itself, such as a failed new console.
5. Pre-Mortem (What Could Cause the Share Price to Fall 50% Within Three Years)
Scenario A: Sharp Switch 2 Decline in Year Two (20% probability)
FY27 actual sales fall below the 16.5M guidance, dropping to 14M
European and American consumers struggle to absorb the post-price-increase cost
Switch 2 software library expands slowly and lacks a phenomenon-level new title
Revenue falls 15-18%, PE returns to 18x, and the share price falls 20%
Scenario B: IP Strategy Fails and Cultural Pull Weakens (15% probability)
Nintendo film sequels, including Mario 2 and Zelda, disappoint at the box office
Nintendo World theme park expansion falls short of expectations
After the Furukawa succession, Nintendo fails to reproduce the creative pull of the Shigeru Miyamoto / Hiroshi Yamauchi era
IP valuation is discounted and long-term valuation compresses 20%
Scenario C: The Yen Appreciates Sharply Again (25% probability)
The yen rises from the current 152 to 130, a 17% appreciation
Overseas revenue, which accounts for 78%, shrinks materially when translated back into yen
Net income falls 15%, market sentiment weakens, and the share price falls 25%
Scenario D: Japanese Deflation + Global Gaming Spend Shrinks (15% probability)
Recession leads consumers to trade down in entertainment spending
Steam, mobile games, and Roblox take console users
Switch 2 follow-on sales fall below Switch 1
Long-term valuation contracts to PE 12x and the share price falls 40%
Scenario E: Furukawa Era Ends and Succession Becomes Disorderly (5% probability)
Furukawa is 54 and should remain stable over the next 5-10 years, but an unexpected resignation would matter
Nintendo has managed smooth successions across Hiroshi Yamauchi, Satoru Iwata, Tatsumi Kimishima, and Shuntaro Furukawa, but each succession period has brought 10-20% share price volatility
Largest risk: Scenario C, yen appreciation, with 25% probability and a -25% downside shock.
6. Valuation
6.1 Multi-Model Valuation
Model 1: PE multiple method
FY27 EPS guidance of JPY 265, consensus JPY 320, assuming the "overly conservative" guidance is revised up by 20%
Fair forward PE range of 18-25x, referencing Nintendo's own historical median of 22x and peers Take-Two at 35x / EA at 18x, with an IP premium
Fair value range, based on ADR: Conservative FY27 EPS of USD 1.77 (JPY 265) x 18x = USD 31.8
Neutral FY27 EPS of USD 2.13 (JPY 320 consensus) x 22x = USD 46.9
Model 2: Sum-of-the-parts (SOTP)
Switch platform business: FY27 revenue of USD 13.6 billion (JPY 2.05 trillion) x 1.5x EV/Sales = USD 20.4B
IP asset value: USD 400B x 10% discount = USD 40B, a conservative SOTP discount
Net cash: USD 15B
Total EV: USD 75.4B, equal to USD 16.2 per ADR, based on 1.27 billion ADR-equivalent shares
Model 3: DCF (10-year model + WACC 7%)
Perpetual growth rate of 1.5%, reflecting Nintendo's relatively steady-state business
FY27-2036 FCF compound growth of 5%
Present value of about USD 14-22 / ADR
6.2 Three-Tier Valuation (Integrated)
| Tier | Price (USD ADR) | Implied PE | Implied EV/Sales | Meaning |
|---|---|---|---|---|
| Conservative intrinsic value | 10 - 14 | 14-19x | 1.5x | FY27 guidance fully materializes + IP valuation discounted by 80% |
| Fair intrinsic value | 14 - 22 | 19-30x | 2-3x | FY27 consensus achieved + full IP valuation |
| Bullish intrinsic value | 22 - 32 | 30-45x | 3-5x | Switch 2 year two beats guidance + film/theme park breakouts |
Current price USD 11.43: near the upper edge of the conservative intrinsic value range and already implies the most pessimistic FY27 guidance scenario.
Fair buy price <= USD 14 (-22% margin of safety): the current price is already slightly below the lower edge of the fair buy zone.
Key observation: the current USD 11.43 ADR corresponds to about JPY 9,300-9,500 for 7974.T, based on the current 152 exchange rate. Historically, when Switch 1 had just launched in 2017-03, the share price was JPY 21,000, and at the 2018-12 trough it was JPY 25,000-26,000. The current share price has fallen into the lowest zone of the Switch series' past decade.
6.3 Sell-Side Consensus Check
22+ sell-side institutions cover the stock
Average 12-month target price of about JPY 13,000-15,000, corresponding to NTDOY USD 17-20
"Strong Buy" is the dominant rating
Morgan Stanley's Ito has called FY27 guidance "overly conservative"
7. Risk List (Ranked by Probability x Severity)
【High x Medium】Sharp Switch 2 decline in year two: FY27 actual sales fall below the 16.5M guidance
【Medium x High】Yen appreciation hits translation FX: overseas revenue accounts for 78%
【Medium x Medium】Price increases pressure consumer purchasing power: United States at $499.99 and Japan at JPY 59,980
【Medium x Medium】IP aging / creative decline: sequel fatigue plus lack of new IP
【Low x High】Failure of film 2 / theme park expansion
【Low x High】Unexpected CEO Furukawa resignation + succession disorder
【Low x Medium】Competitive products, such as PS5 Pro and Steam Deck 2, pressure the high-end market
8. Investor Type Fit
| Investor type | Fit | Rationale |
|---|---|---|
| Buffett-style value | ✅ Suitable | Strong IP moat (8/10) + net cash equal to 30% of market cap + PE 20x + 60% payout ratio |
| Peter Lynch GARP | ✅ Suitable | +52% net income / PE 20x / PEG 0.4, a classic case of significant undervaluation |
| Baillie Gifford growth | ⚠️ Borderline | Long-term growth is cyclical and nonlinear, below the threshold for "sustained high-speed growth" |
| Value trap hunters | ⚠️ Cautious | Cash is ample and PE is not "absolutely low," but the relative valuation is low |
| Dividend income | ✅ Suitable | 1.86% yield + 60% payout ratio + cash-cow model |
| Gaming industry players | ✅ Suitable | World's deepest IP plus early-stage console lifecycle |
| Contrarian speculators | ✅ Highly suitable | Share price already halved, down 54%; the market is overly pessimistic, a classic contrarian setup |
Conclusion: suitable for most value-oriented investors. It fits Buffett, Lynch, dividend, and contrarian investor profiles.
9. Key Watchpoints
FY27 Q1 earnings, released in 2026-08: whether Switch 2 sales after the price increase can hold at 4M per quarter, which will determine whether FY27 guidance is overly conservative
Release of Nintendo film The Super Mario Bros. Movie 2 in 2026-04: box office target of USD 1.0 billion, vs Mario 1 box office of USD 1.36 billion
Switch 2 software library expansion: two AAA titles, Pokemon Switch 2 edition and the Zelda sequel, are scheduled for FY27 Q1-Q2
Yen exchange rate: from the current 152; appreciation to 130 is negative, depreciation to 160 is positive
PIF stake changes: Saudi PIF reduced its stake from 8.26% to 6.3%; further selling would be a negative signal
Theme park expansion: progress on Nintendo World openings in Los Angeles in 2027 and Orlando in 2028
Share price recovery above USD 14: reaches the upper edge of the fair buy zone, at which point holding vs continued accumulation should be reassessed
10. Key Numbers Quick Memory Card
Current NTDOY price: USD 11.43 (2026-06)
Market cap: USD 53.1B
52w range: USD 10.39 - USD 24.92 (one-year -44.28%)
TTM PE: 20.19x
Forward PE on guidance: ~17x
Forward PE on consensus: ~14x
Dividend yield: 1.86%
FY2025/26 revenue: JPY 2.313 trillion (+98.6%)
FY2025/26 operating profit: JPY 360.1 billion (+27.5%)
FY2025/26 operating margin: 15.6% (vs FY25 24.2%)
FY2025/26 net income: JPY 424.1 billion (+52.1%)
FY2025/26 EPS: JPY 364.51
FY2026/27 revenue guidance: JPY 2.05 trillion (-11.4%)
FY2026/27 net income guidance: JPY 310.0 billion (-26.9%)
Switch 2 cumulative sales: 19.86 million units, at FY26-end and 10 months after launch
Switch 2 software sales: 48.71 million units
Switch 1 cumulative sales: 155.9 million units, second in global console history
Switch 2 FY27 sales guidance: 16.5M (-17%)
Switch 2 US price: USD 499.99 after the price increase
Net cash: JPY 2.3 trillion to JPY 2.5 trillion, approximately USD 15 billion, equal to 30% of market cap
CEO: Shuntaro Furukawa, in office since 2018-06
Largest shareholder: Master Trust Bank of Japan 16.48%, nominee trust holding
Saudi PIF stake: 6.3%
Payout ratio: ~60%
Estimated IP value: USD 400B+, 7.5 times market cap
Conclusion
As one of the world's strongest gaming IP empires, Nintendo delivered the best fiscal year in company history in FY2025/26, with revenue +98.6% and net income +52.1%, while Switch 2 reached 19.86 million hardware units and 48.71 million software units in 10 months, the fastest sales record in company history. Fundamentally, revenue doubled, net income rose 52%, net cash of USD 15 billion equals 30% of market cap, and estimated IP value of USD 400B+ is 7.5 times market cap. On valuation, TTM PE of 20x sits in the lower-middle part of the historical range, forward PE is 14-17x, PEG is 0.4 and severely undervalued, the share price has halved by 54% from a year ago, and the market has fully priced in management's "overly conservative" FY27 guidance, which Morgan Stanley and other institutions have publicly questioned. Rating: "Buy." This is a good asset, with the world's deepest IP, 176 million Switch platform installed users, theme park expansion, film sequels, a cash-cow model, and a 60% payout ratio, at a fair price, with PE of 20x close to the historical buying zone of the Switch 1 cycle, room for valuation repair, and potential catalysts from FY27, Q1, the film, and software releases as the market's FY27 pessimism reverses, plus a sufficient margin of safety from net cash, IP assets, and dividend support. Key inflection points: FY27 Q1 earnings in 2026-08 and actual Switch 2 sales after the price increase, Mario 2 film box office in 2026-04, and whether PIF reduces its stake further. Suggested fair buy price is <= USD 14, implying a -22% margin of safety. The current USD 11.43 is already close to deep value territory, with a 3- to 5-year long-term holding target of USD 22-32 during the FY28-FY29 Switch 2 software expansion phase.
This report is based on public information and does not constitute investment advice. Markets carry risk; invest with caution.
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